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	  FINAL BOSS
         - Raw Label -
      Version 2015/10/21

       Presented by Se!
      http://se-made.com/
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SUMMARY:

I) 	About
II) 	Story
III)	Controls
IV)	Changelog
V) 	Credits
VI)	Contact


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	I) About
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FINAL BOSS is freeware shoot'em up by two crazy shmup-fans from Finland.

We hope you'll enjoy your time with FINAL BOSS and give us the precious
feedback we need to complete our project.

- ebbo & eebrozgi


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 	II) Story
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This is a story of a fighter who wanted to become...
The FINAL BOSS.

Press fire button...


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	III) Controls
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You must master the controls of this game in order to become...
The FINAL BOSS.

Player 1 (keyboard):
Z		= Shoot (main weapon)
X		= Shoot (sub weapon 1)
C		= Shoot (sub weapon 2)
Ctrl		= Shortcut for Z+X+C
Arrow keys 	= Move

Player 2 (keyboard):
Numpad 7	= Shoot (main weapon)
Numpad 8	= Shoot (sub weapon 1)
Numpad 9	= Shoot (sub weapon 2)
Numpad 4	= Shortcut for Numpad 7+8+9
Numpad 5123	= Move

Player 1/2 (joystick):
Button 1	= Shoot (main weapon)
Button 2	= Shoot (sub weapon 1)
Button 3	= Shoot (sub weapon 2)
Button 4	= Shortcut for Button 1+2+3
Stick/D-pad	= Move

Other:
F1		= Help menu
F2		= Toggle FPS Display
F3		= Toggle Flicker Frequency
F4		= Toggle Fullscreen
F5		= Toggle Scanlines
F6		= Adjust BG Brightness
F7		= Window Size -
F8		= Window Size +
Enter		= Pause menu
ESC		= ESC menu


NOTE: You can customize Controls from the Options menu.

NOTE 2: Due to limitations in our current tools (or skills), the game's native
joystick support has 1 frame of input lag and - on top of that - might cause
slowdown on weaker machines.
You might want to consider using a joystick-to-keyboard mapper instead.
If that is the case, I suggest J2K (different from Joy2Key).


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	IV) Changelog
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This version is fully compatible with all versions since 2015/09/28.

2015/10/21
- Audio glitches fixed in [SECRET]

2015/10/18
- Performance improvements
- True skill -> True skull

2015/09/28
- A new beginning


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	V) Credits
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EBBO - Game design, Graphics:

Are we there yet?

FINAL BOSS enters yet another phase with Raw Label update.
On the surface the changes aren't nearly as robust as in the previous update. 
However, several bug, input and balance issues have been fixed, resulting in a
much more stable overall experience.

And if you look really hard, you might find a new secret or two.
Don't give up!

Special thanks to Cagar and Xaerock for all the streams, scorekikkas and
suomishmup. Many laughs were had - here's to the brighter future!

Till next time, Take Care!


EEBROZGI - Game design, Music:

"We will patch these issues within a month or so", I said.
And here we are, 18 and a half months later.

With the new songs, rebalancing and other SECRET things, I think this game is
very nearly final now, excluding the planned 4th stage and a proper hard mode.
So thankfully we can focus on the finale now.

I'm very thankful for many people's enthusiasm over the last version, it has
been very encouraging and motivating for the project. Partly also the reason
why this patch took a while, since we got proper input for polishing up a lot
more things than we intended to.

See you in Final Boss Final! Probably.


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	VI) Contact
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uggbro@gmail.com

http://se-made.com/